create_Exponential_3D¶
- pyspeckle.pyspeckle.create_Exponential_3D(M, pix_per_speckle, alpha=1, beta=1, shape='ellipsoid', polarization=1)[source]¶
Generate an M x M x M polarized, fully-developed speckle irradiance pattern.
The speckle pattern will have an exponential probability distribution function that is spatially bandwidth-limited by the specified pixels per speckle.
The resolution is specified by the parameter pix_per_speckle and refers to the smallest speckle size. Thus pix_per_speckle=2 means sampling is at the Nyquist limit and pix_per_speckle=4 will have four pixels across the smallest speckle.
Non-circular speckle is supported using alpha and beta. This is defined as the ratio of x-speckle size to y-speckle size (or x to z). alpha=1 is circular and alpha=2 will have speckles that with y-dimensions that are twice the x-dimension.
see Duncan & Kirkpatrick, “Algorithms for simulation of speckle,” in SPIE Vol. 6855 (2008)
- Parameters
M – dimension of desired square speckle image
pix_per_speckle – number of pixels per smallest speckle.
alpha – ratio of x to y speckle size
beta – ratio of x to z speckle size
shape – ‘cube’, ‘shell’, or ‘ellipsoid’
polarization – degree of polarization (0-1)
- Returns
M x M X M speckle image